Based on the Flowfield code of this awesome tutorial.
Dived into Toxiclib today and made this ropey swirly thing based on a Amnon Owed
tutorial. The bonus audio is people talking during my train commute ;) (I’ll fix the sound later)
I saw this
Instagram account which inspired me to get started on Toxiclib and figured out i could use splines to create more natural line animations. So far i like it and I really want to dive in Toxiclibs.
Not a lot to add, wanted to play around with kaleidoscope visuals, so I created this PGraphics object that tiles and used it as a repeatable texture on a quad to create this looping animation.
Source code on the sketchpad (altough it doesn’t work because of the textureWrap).
Today my girlfriend and I are together for eight years! I tried to fit this sketch in a tweet, but it couldn’t be done… (or could it?). This is the smallest I got.
Made something similar like yesterday only with curved lines. I’m not completely happy with the end result but it’s getting there. Source code is a bit messy but
here it is.
Was traveling by train today and tried to recreate one of the first Processing works I ever saw,
The code is a mess right now, so I won’t share it quite yet, but the results are already fun
I had to wait for a meeting, so this one was quickly made to pass the time. Source code, can be found on
Nothing like an encoding error to mess with your classic map style. But Qgis has a lot of fun styling options! started off using this
Been playing around with shaders some more, converted
this half-tone shader tutorial to Processing (not completely accurate but it’s close enough).
If you want to try the code yourself, I’ve put my
The image is from
Firedroid's upcoming Icecream Nomsters, which you should totally check out. Disclaimer: My girlfriend is the artist on the game and I've been looking/playing it for a while now.