Not a lot to add, wanted to play around with kaleidoscope visuals, so I created this PGraphics object that tiles and used it as a repeatable texture on a quad to create this looping animation. Source code on the sketchpad (altough it doesn’t work because of the textureWrap).
I had to wait for a meeting, so this one was quickly made to pass the time. Source code, can be found on the sketchpad.
Been playing around with shaders some more, converted this half-tone shader tutorial to Processing (not completely accurate but it’s close enough).
If you want to try the code yourself, I’ve put my code online.
The image is from Firedroid's upcoming Icecream Nomsters, which you should totally check out. Disclaimer: My girlfriend is the artist on the game and I've been looking/playing it for a while now.
Trying to figure out shaders in Processing using the official shader tutorial and this tutorial. I think I’m starting to understand and trying to combine the tutorials sometimes leads to happy shader accidents like this one.
In other news, found the option to allow for questions and replies, so fire away!